CCB9 start!

CCB has started.
Bento tail has been released from DownDownDown.
There is also a second anniversary gift, so please take it.

25% OFF!


Creators Collection Box(9 round)

2nd Anniversary !
slurl http://maps.secondlife.com/secondlife/Monkey%20Banana/166/209/1824
Web http://www.sl-ccb.com/
Flickr  https://www.flickr.com/groups/ccb-sl/pool

DowinDownDown Flickr group

DDD_Fluffy Short tail(normal) with Animation HUD
Price= 650L$ → 486L$ (Pre-sale & 25% OFF)
Permission=Mod Copy OK
Prim= Tail 2prim , 12Landimpact / HUD 9 prim , 8 Landimpac
Mesh=Yes,Rigged( none deform Bento )
DDD_Fluffy Short tail(normal)_tail/(Tail Base)
DDD_Fluffy Short tail HUD/(Center 2)

DDD_How to use  Tail(En/Jp)/(Notecard)
DDD_How to use "fluffy short tail HUD"(En/Jp)/(Notecard)
DDD_Fluffy Short tail HUD_Pose set/(Tail pose box)

38 texture.  6 animation. 10 pose.
Touch the tail to change the texture.
The animation of the tail wears HUD.
All animations and poses in the HUD are movements of the tail only.
You can add your pose to this HUD.

For details of animation HUD please see this page.


How to use fluffy short tail

How to use "fluffy short tail HUD"

Press the switch to start the animation of the tail.

Please press switch again when you want to stop animation.
You can select the type of animation by pressing the above zooming button.
It is not possible to change the size of HUD. You can change the position of the HUD.

Minimized state

This mark is cyclic animation.

◇ Tab description ◇

    • You can choose animated animations / multiple.
    • You can also switch the animation automatically every few seconds. (Type fixed)
    • You can choose a stopped pose.
    • Play the pose and animation you set.
    • You can also switch poses automatically every few seconds.
    • Read the setting of the pose you want to use in Custom.
    • Reset script.
    • Change the time of automatic switching of animation.
    • Remove the HUD.

◇ How to add Custom pose ◇

  1.  Add the animation and pose you want to use into the HUD.
  2.  Fill in the settings on the note card. (Writing is described later)
  3.  Press "Load Note" on the setting tab. Then the HUD loads the setting.
Each time you change the contents of the HUD or save the note card, Custom will be in the initial state. In that case please press "Load Note" to apply the setting.

◇ How to fill in the note card ◇

Entry example
[SetAnime1]DDD_Fluffy tail_Anime_Low(P4)

[SetAnime5]DDD_Fluffy tail_Pose_Standard(P4)

[SetCycleAnime]DDD_Fluffy tail_Anime_Low(P4)|DDD_Fluffy tail_Pose_Standard(P4)| DDD_Fluffy tail_Pose_UpperLeft(P4)

  • Only one animation can be set for [SetAnime1] ~ [SetAnime6].
  • [SetCycleAnime] can set multiple animations. Please separate the animation with "|". In that case please do not break.
  • Please make sure there are no spaces at the beginning and end of the animation name.
  • Please do not fill in anything not to use.
  • There is no specification of the name of the note card. If there are multiple notes in the HUD, the top note will be loaded.

Example of failure

Multiple animations are written in [SetAnime 1] to [SetAnime 6]
[SetAnime3]DDD_Fluffy tail_Anime_Low(P4)|DDD_Fluffy tail_Pose_UpperLeft(P4)]

There is a line break in the middle
[SetCycleAnime]DDD_Fluffy tail_Anime_Low(P4)|
DDD_Fluffy tail_Pose_Standard(P4)|
DDD_Fluffy tail_Pose_UpperLeft(P4)

There is a space before [SetAnime1]
     [SetAnime1]DDD_Fluffy tail_Anime_Low(P4)


Hero mask for 6DOO applier

Hero mask for 6DOO
Hero mask for 6DOO
Permission= Copy OK
DDD_Hero mask for 6Doo applier
DDD_Hero mask for 6Doo(Omega) applier

DDD_Hero mask for 6Doo(system layer)_Black
DDD_Hero mask for 6DOO(system layer)_Yellow
DDD_Hero mask for 6DOO(system layer)_Orange
DDD_Hero mask for 6DOO(system layer)_Pink
DDD_Hero mask for 6DOO(system layer)_Blue
DDD_Hero mask for 6DOO(system layer)_Green
DDD_Hero mask for 6DOO(system layer)_Red
DDD_Hero mask for 6DOO_Info

7 color inculude.

This item is an applier made for "* 6 DOO * Human mesh head", this item can not be used alone.
This item uses the tatto layer.
Omega applier is included but it does not guarantee normal operation with your mesh head. Be sure to try DEMO.

Specimen(Heart Ore)

Specimen(Heart Ore)

Permission=Mod Copy OK
Prim= 4prim 2 Landimpact(0.25m*0.28m*0.50m)
Script=Yes(texture change ~ 説明欄でコントロール )
Mesh=Yes,No rigged
DDD_Specimen Heart Ore(Rez)//(for Rez)
DDD_Specimen Heart Ore(wear)//(L hand)

DDD_Specimen(Heart Ore)description//(texture)
DDD_Specimen(Heart Ore)Info//(texture)
DDD_Specimen manual (En/Jp)//(notecard)

■Specimen manual ■
 You can change the texture by touching the "Specimen".

  •  The script of this product has a management with the name of the "Description" of the object. Script will work if you add the prim or unlink the item.
  •  Refer to the "Specimen description" To check the position of the description.
  • Please do not change the "description" of the product. Please re-enter Correct description if you happen to change by mistake. Please be careful as space key does not enter into the description field.
  • Set as main prim, the prim containing the script.
  • Note applies to all prims is "DDD_Specimen(Sky Memory)_Stone" the Description field if you want to change the texture of the "Stone” for example.

■Name list of the Description field■
  • DDD_Specimen(Sky Memory)_Stone
  • DDD_Specimen(Sky Memory)_Base

This feature allows you to change the range of people that can be put out the dialog. (Function for Rez) 
  • [Owner]Only an owner can use a dialog. 
  • [Everyone] All of the people I will be able to issue a dialog. 
  • [Group] Those who activate the same group tag as the owner of an object and the group of this object can use a dialog. Change of a group can be performed from the General tab of Build tool.